Update 2.12 has arrived for Ghost of Tsushima, and here’s the full list of changes and fixes added with this patch. According to Sucker Punch Productions, the main purpose of the patch is to re-balance the Legends multiplayer mode. For those unaware, the Legends mode is a cooperative mode where two players get together to complete missions based on Japanese folklore. It was announced and subsequently released within a few months of the base game. The Rivals mode came in just a couple of months ago, to great success. It seems to be the focus of this patch. Here’s everything new with Ghost of Tsushima Update 2.12.

Ghost of Tsushima Update 2.12 Patch Notes

  • Game mode changes
  • General bug fixes
  • Class balance changes
  • Item adjustments

Mode Changes

  • Survival and Rivals mode now have randomized spawn points for enemies
  • Waves will no longer stop spawning when all enemies are killed in Survival and Rivals
  • Enemies will no longer suffer from a bug that stops them from attacking in Survival and Rivals
  • Added the ability to matchmake to fill empty spots in Nightmare Survival or Nightmare Story modes
  • Adjusted the Details screen in the Lobby to show both perks on equipped gear

General Bug Fixes

  • Players in Rivals mode will no longer be able to get through the gate before the match starts
  • Players will no longer encounter errors if playing the standalone version of Ghost of Tsushima: Legends while they have a Ghost of Tsushima base game save file

Update 2.12 Class Balance Adjustments

  • Assassin
  • Increased base speed, making stealth attacks faster and quieter
  • Removed the Experienced Assassin technique, replaced it with Deft Hands, and rearranged the overall technique unlock order
  • Adjusted targeting of the Shadow Strike technique
  • Shadow Strike technique now scales with Stealth Attack damage
  • While Shadow Strike is active, players will now be invisible to enemies
  • Hunter
  • Reduced cooldown on Staggering Arrow (now 42 seconds)
  • Reduced cooldown on Sprit Archer (now 42 seconds)
  • Samurai
  • Raging Flame now has increased cooldown (now 50 seconds), shortened duration (now 11 seconds), and reduced fire damage to nearby enemies when using Heavy Attacks
  • Increased duration on Spirit Pull (now 15 seconds)
  • Explosive Blade no longer experiences a bug where it won’t go off, duration also increased to 15 seconds
  • Ronin
  • Allowed to keep a maximum of 12 concussion bombs as opposed to other classes, which are now limited to 6 each

Update 2.12 Item Adjustments

  • Bottle of Liquid Courage
  • Decreased maximum Resolve gain from 3 to 2
  • Weightless Spirit
  • Drastically increased reload speed
  • Draw speed of bow increased
  • Increased arrow velocity
  • Increased maximum Fire Arrow capacity
  • Bomb Pack/Forbidden Machine
  • When equipped to Samurai or Assassin class, reduces the maximum amount of concussion bombs to 6
  • The Mist of Yagata
  • Increased the healing effect
  • Magma Bomb
  • Duration is no longer affected when used alongside a Smoke Bomb
  • No longer knocks down enemies caught in the blast

Ghost of Tsushima has been a highly successful game since its release. It was even proclaimed the PS4’s fast-selling IP only weeks after it came out! With the success of the game and its multiple Legends modes, it’s no surprise how far the new Sucker Punch title has gone. In fact, patch 2.12 was based entirely on user feedback for the current modes. Hopefully, it will balance an already fun mode of play.

  • Increased base speed, making stealth attacks faster and quieter

  • Removed the Experienced Assassin technique, replaced it with Deft Hands, and rearranged the overall technique unlock order

  • Adjusted targeting of the Shadow Strike technique

  • Shadow Strike technique now scales with Stealth Attack damage

  • While Shadow Strike is active, players will now be invisible to enemies

  • Reduced cooldown on Staggering Arrow (now 42 seconds)

  • Reduced cooldown on Sprit Archer (now 42 seconds)

  • Raging Flame now has increased cooldown (now 50 seconds), shortened duration (now 11 seconds), and reduced fire damage to nearby enemies when using Heavy Attacks

  • Increased duration on Spirit Pull (now 15 seconds)

  • Explosive Blade no longer experiences a bug where it won’t go off, duration also increased to 15 seconds

  • Allowed to keep a maximum of 12 concussion bombs as opposed to other classes, which are now limited to 6 each

  • Decreased maximum Resolve gain from 3 to 2

  • Drastically increased reload speed

  • Draw speed of bow increased

  • Increased arrow velocity

  • Increased maximum Fire Arrow capacity

  • When equipped to Samurai or Assassin class, reduces the maximum amount of concussion bombs to 6

  • Increased the healing effect

  • Duration is no longer affected when used alongside a Smoke Bomb

  • No longer knocks down enemies caught in the blast

Ghost of Tsushima is available now on PS4 and PS5. For more information on this patch, visit the official game website.