Game developers Facepunch Studios has released patch notes for a new update coming to Garry’s Mod today, March 11. Published by Valve, Garry’s Mod is a sandbox game first released in 2006 that has continued to entertain gamers with regular updates. Today’s patch is not a major update. Still, it brings a considerable list of fixes to the game, such as resolving an issue with the game’s halo library not resetting, Lua errors, various crashes, and more.

This PC game doesn’t have any set objectives and allows players to manipulate objects in the game’s world freely. Gamers can even spawn random objects and non-player characters such as balloons, ragdolls, and other props. It’s a great title for players looking for real freedom to do whatever they please in a game. Check out the full patch notes for the March 11 update coming to Garry’s Mod below.

Garry’s Mod Update Patch Notes for March 11

  • Disallowed physics creation/destruction functions from being called on jeeps/airboats to prevent crashes
  • Allowed physgunning persistent props when persistence is disabled
  • Fixed an issue with halo library not resetting color of pp/copy, which in some cases makes usage of halo library fill the whole screen with a color
  • Fixed Lua errors when trying to activate non Toggle Camera or Dynamite from a tool Button that was loaded from a save in multiplayer
  • Improved save loading so it sets player ownership of spawned entities to a player in more cases
  • Fixed vgui_slideshow_display crashing the game without materials to display
  • Fixed a crash when trying to play bad ADPCM .wav files
  • Fixed file.AsyncRead returning garbage when the target file has no data
  • Added NextBot.GetLastKnownArea and NextBot.ClearLastKnownArea
  • Put motionsensor.GetColourMaterial behind a clientside permission
  • Fixed DIconLayout counting border size 2 times when laying out icons (Community Contribution)
  • Flash the game window when loading screen disappears to let the player know the loading is finished
  • Fixed hook. Add giving a less than useful error when given a nil to second argument
  • Failing to save jpeg screenshots/posters actually says that it failed in console
  • Fixed a regression with string. Comma where it wouldn’t format huge numbers properly
  • Fixed func_healthcharger and func_recharge not updating its texture index
  • Added OnHalfEmpty, OnEmpty and OnFull outputs to func_healthcharger, to match func_recharge
  • Fixed Half-Life 1 sentry ragdolls not cleaning up on map cleanup. Also fixed their collisions and inability to hit the player at certain player angles
  • Fixed a crash in the DSP system
  • Fixed a crash with NPC:SetNPCClass
  • TTT: Fix ammo ents blocking +use near other entities (Community contribution)
  • Fixed a typo in hook. Remove error (Community Contribution)
  • Fixed security issues

Garry’s Mod is available to play on PC via Steam. Check it out if you’re a fan of sandbox titles!